Browse Items (73 total)

The role of passion for sport in college student-athletes
This study connected the dualistic model of passion and self-determination theory to examine the motivational determinants of student-athlete perceived efforts within- and across- athletic and academic domains. College student-athletes completed…

Re-imagining technology education for student teachers
This design case describes the implementation of the Human-centered Design process, developed by the world leading design firm IDEO and Stanford d. school. The process describes the technology integration onto a teaching credential program course at…

The effects of technological professional development training on faculty’s perceptions
This study reports on the effects of professional development (PD) training programs on faculty’s perceptions and uses of technology for teaching and learning using mixed methods. Collected data include survey questionnaires to faculty at a school of…

The role of teaching goals and instructional technology
This study portrays profile uses of technology in the classroom by faculty at a school of education at a university in Central California (N = 47). First, it describes their professional uses of certain technology on a frequency scale. Second, it…

Teaching and learning during the pandemic
This design case describes the design process and decisions of facilitating a week-long course on virtual teaching strategies taught by three facilitators, one in Vietnam and two in the United States at the onset of the COVD-19 pandemic. Participants…

Literacies under neoliberalism
This chapter aims to provide an overview of neoliberalism’s impact on literacy education—how it intersects with ethnonationalism to produce new configurations of inequality and discrimination along old lines of ethno-linguistic and racial difference.…

Against empathy
Empathetic design is the ability for the designer to predict the cognitive and emotional experience of learners as they engage with the design product and process. It aims to center sensitivity toward learners, and the design process as a whole,…

Rethinking the politics of creativity
With the emergence of Western posthuman understandings, new materialism, artificial intelligence (AI), and the growing acknowledgment of Indigenous epistemologies, an ongoing rethinking of existing assumptions and meanings about creativity is needed.…

Writing the rules
This article uses a lens of procedural literacies to theorize youth practices of digital game-playing, modification, and creation as digital writing. The concept of procedurality describes the ways that videogames and other digital media are composed…

Beyond providing access to services for Southeast Asian American community college students
This study challenges the findings from previous research that suggest use of campus services is primarily a function of providing access to services for Southeast Asian American (SEAA) college students. Using data from the Community College Success…

An examination of stereotypes toward varsity student-athletes
Objective: Using a pragmatic inquiry approach, the present study sought to unpack, interpret, and understand the nature of and reasons behind stereotypes that might exist toward varsity student-athletes expressed by their undergraduate nonvarsity…

Measuring specific purpose orientations in working adults
The purpose of this study was to develop and validate a scale designed to measure specific purpose orientations among adults. Following literature review, a pool of items was developed and pilot tested with a convenience sample of adults recruited…

This study explored the relationship between high school sophomores’ purpose orientations and their postsecondary completion a decade later by examining the data from the Educational Longitudinal Study of 2002. Among four types of purpose (career,…

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In this article, we examine how children ages 8 to 10 characterized the audiences of digital videos they made in school. Children’s perceptions of their viewers reflected, and in many cases complicated, current theorizing about the vast potential…

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Editors' Introduction

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Given the growing interest and representation of superheroes in comics and other media, we are interested in the ways young people read superhero texts and how those readings influence their conceptualisations of gender within and outside educational…

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This article documents the design and implementation of a culturally responsive critical media literacies curriculum centered around media representations of the Dakota Access Pipeline (DAPL). Students (grades 6-8) were invited to discuss media…

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In this naturalistic study, we examined the reflective thinking of 39 pre-service teachers (PSTs) in an introductory curriculum, instruction, and technology course as they engaged in an online virtual learning community. Our framework considers both…

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Emotion regulation—as a vital part of children’s development, school readiness, and academic success—begins to develop in infancy and toddler time. Much of the research on toddler emotion regulation are correlational studies in laboratory settings.…

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Early development of emotion regulation plays a vital role in children’s school readiness and later academic success. Most studies on toddlers’ emotion regulation are laboratory-based and correlational research. Little attention has been paid to…
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