Browse Items (27 total)

Teaching and learning during the pandemic
This design case describes the design process and decisions of facilitating a week-long course on virtual teaching strategies taught by three facilitators, one in Vietnam and two in the United States at the onset of the COVD-19 pandemic. Participants…

The effects of technological professional development training on faculty’s perceptions
This study reports on the effects of professional development (PD) training programs on faculty’s perceptions and uses of technology for teaching and learning using mixed methods. Collected data include survey questionnaires to faculty at a school of…

Yukhymenko+well-being_p1.pdf
The present study considered the dualistic nature of passion to examine whether passion toward work predicted hedonic (life satisfaction and subjective happiness) and eudaimonic (sense of purpose) well-being. Faculty members (N = 177)…

The role of passion for sport in college student-athletes
This study connected the dualistic model of passion and self-determination theory to examine the motivational determinants of student-athlete perceived efforts within- and across- athletic and academic domains. College student-athletes completed…

The role of teaching goals and instructional technology
This study portrays profile uses of technology in the classroom by faculty at a school of education at a university in Central California (N = 47). First, it describes their professional uses of certain technology on a frequency scale. Second, it…

The role of team and sport social contexts
In this work, I examined how variation in sport conduct is allocated across the three different levels (i.e., athlete, team, and sport) in order to consider how the team and sport environment might contribute to athletes' sport conduct. Specifically,…

Writing the rules
This article uses a lens of procedural literacies to theorize youth practices of digital game-playing, modification, and creation as digital writing. The concept of procedurality describes the ways that videogames and other digital media are composed…
Output Formats

atom, dcmes-xml, json, omeka-xml, rss2