Virtual exhibit design: The UX of student BFA design shows in Social VR

Title

Virtual exhibit design: The UX of student BFA design shows in Social VR

Description

Creating exhibitions in virtual reality offers unique user experience design challenges. This paper examines a case study of a past VR exhibit and discussions on future UX and usability research for VR exhibitions. Due to COVID19, student BFA shows across the country were canceled as most Universities went virtual. In an effort to create virtual student shows, many programs put together websites or zoom-style showcases. At Fresno State University, the Graphic Design BFA students put on a virtual show using Social Web VR. This paper examines the UX design of the VR show. Next, it examines the UX planning for the 2021 BFA show using social web-based VR. Finally, the paper concludes with plans for researching best practices for the UX of Virtual Exhibition Design moving forward. While social web-based VR offers great potential, designers must be careful to keep VR Exhibits human-centered and consider all participants' total user experience.

Fresno State author

College or School

Format

conference paper

Citation Info

Huisinga, L. (2021). Virtual exhibit design: The UX of student BFA design shows in Social VR. In C. Leitner, W. Ganz, D. Satterfield, & C. Bassano (Eds.), Advances in the Human Side of Service Engineering (Vol. 266, pp. 240–246). Springer International Publishing. https://doi.org/10.1007/978-3-030-80840-2_28

Files

Huisinga_Laura_1904 - Kathy Adams-1.jpg

Citation

“Virtual exhibit design: The UX of student BFA design shows in Social VR,” Outstanding Faculty Publications, accessed December 4, 2024, https://facpub.library.fresnostate.edu/items/show/245.