This case study looks at augmented reality (AR) flashcards used in a university-level classroom. The collaborative design effort used RtD and pulled from the outcomes of three prior case studies using AR in the classroom. This poster focuses on the…
Creating exhibitions in virtual reality offers unique user experience design challenges. This paper examines a case study of a past VR exhibit and discussions on future UX and usability research for VR exhibitions. Due to COVID19, student BFA shows…