Grapevine productivity, and berry and wine flavonoid concentration, depend on the interactions of cultivar, environment, and applied cultural practices. We characterized the effects that mechanical leaf removal and irrigation treatments had on the…
This study explored the relationship between high school sophomores’ purpose orientations and their postsecondary completion a decade later by examining the data from the Educational Longitudinal Study of 2002. Among four types of purpose (career,…
The aim of the present study was to explore the experiences and constructed meanings that described counseling students’ purpose in life in relation to their career development. After conducting semi-structured interviews with 22 students, we adopted…
The purpose of this study was to develop and validate a scale designed to measure specific purpose orientations among adults. Following literature review, a pool of items was developed and pilot tested with a convenience sample of adults recruited…
Objective: Using a pragmatic inquiry approach, the present study sought to unpack, interpret, and understand the nature of and reasons behind stereotypes that might exist toward varsity student-athletes expressed by their undergraduate nonvarsity…
This study challenges the findings from previous research that suggest use of campus services is primarily a function of providing access to services for Southeast Asian American (SEAA) college students. Using data from the Community College Success…
This article uses a lens of procedural literacies to theorize youth practices of digital game-playing, modification, and creation as digital writing. The concept of procedurality describes the ways that videogames and other digital media are composed…
With the emergence of Western posthuman understandings, new materialism, artificial intelligence (AI), and the growing acknowledgment of Indigenous epistemologies, an ongoing rethinking of existing assumptions and meanings about creativity is needed.…
Empathetic design is the ability for the designer to predict the cognitive and emotional experience of learners as they engage with the design product and process. It aims to center sensitivity toward learners, and the design process as a whole,…
This chapter aims to provide an overview of neoliberalism’s impact on literacy education—how it intersects with ethnonationalism to produce new configurations of inequality and discrimination along old lines of ethno-linguistic and racial difference.…
This design case describes the design process and decisions of facilitating a week-long course on virtual teaching strategies taught by three facilitators, one in Vietnam and two in the United States at the onset of the COVD-19 pandemic. Participants…
This study portrays profile uses of technology in the classroom by faculty at a school of education at a university in Central California (N = 47). First, it describes their professional uses of certain technology on a frequency scale. Second, it…
This study reports on the effects of professional development (PD) training programs on faculty’s perceptions and uses of technology for teaching and learning using mixed methods. Collected data include survey questionnaires to faculty at a school of…
This design case describes the implementation of the Human-centered Design process, developed by the world leading design firm IDEO and Stanford d. school. The process describes the technology integration onto a teaching credential program course at…
This study connected the dualistic model of passion and self-determination theory to examine the motivational determinants of student-athlete perceived efforts within- and across- athletic and academic domains. College student-athletes completed…
In this work, I examined how variation in sport conduct is allocated across the three different levels (i.e., athlete, team, and sport) in order to consider how the team and sport environment might contribute to athletes' sport conduct. Specifically,…
There is a theoretical and empirical basis that suggests that passion and identity are interrelated and that they can cross the achievement domain in influencing outcomes. Using a sample of student-athletes (N = 187), the first purpose…
The purpose of this study was to develop and validate the Coaching Athlete Purpose Scale (CAPS), designed to measure alignment between coaching purpose and the athlete-centered outcomes of competence, confidence, connection, and character (the 4Cs).…
The purpose of this study was to examine distinct groups of athletes based on their gratitude and coach-athlete relationships (CAR) and to compare the groups on three dimensions of athlete burnout: sense of reduced accomplishment, emotional and…
The need for entirely online instruction as a result of the COVID-19 pandemic has raised many questions about university faculty readiness for online instruction and how to effectively support university faculty in integrating mobile technology into…