Writing the rules: Youth game-making practices as digital writing
Title
Writing the rules: Youth game-making practices as digital writing
Description
This article uses a lens of procedural literacies to theorize youth practices of digital game-playing, modification, and creation as digital writing. The concept of procedurality describes the ways that videogames and other digital media are composed of systems of processes—computational or otherwise, which define these artifacts in form, function, and cultural expression. Drawing on examples of children’s game-making in library-based computer programming clubs, the article outlines implications for the practice of teaching digital writing through a lens of procedural literacies. With regard to issues of assessment, the article underscores the importance of shifting away from paradigms of measurement and standardization, and toward an inquiry-based stance aimed at valuing the expanding communicative repertoires of digital writing.
College or School
Department
Format
article
Publisher info
Citation Info
Aguilera, E. (2021). Writing the rules: Youth game-making practices as digital writing. Theory Into Practice, 60(2), 126–136. https://doi.org/10.1080/00405841.2020.1857125
UN Sustainable Development Goal
Files
Collection
Citation
“Writing the rules: Youth game-making practices as digital writing,” Outstanding Faculty Publications, accessed November 21, 2024, https://facpub.library.fresnostate.edu/items/show/354.